"objectiveId": "393044647133319168",
writeSync(chunk) { addChunk(chunk); return true; },
,这一点在爱思助手下载最新版本中也有详细论述
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This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.